Annual Teen Lock-in 2014

Vert_MedColorOn Thursday, August 14, the Student Library Advisory Group (SLAG) annual Lock-in was held at the Waupaca Area Public Library. This event is usually held in December, but the Holiday season tends to make a date difficult to pin down.

Teens began arriving around 7:30 p.m. and were asked to bring a snack/drink to share. As you can probably imagine, if I had not provided something more substantial (this year, it was walking tacos) the teens would have gone all night fueled by Oreos and Mountain Dew.


After the library officially closed, I unlocked all computers so that teens could use them for gaming without concern for time-constraints (library computers generally time-out after 30 minutes which is not conducive for gaming). Many of the teens present spent a good deal of time on the computers playing Halo, in a LAN party-style.

While some played Halo, a small group of the Teens and I played Heads Up on my iPad. In this game, a player holds the iPad up to their head facing the group. The group must give clues, act out, or make sound effects describing whatever is on the screen. This game is loads of fun in both large and small groups.

 After a short time, the Teens decided to play Stealth in the dark, empty library.  The only way to describe this game is to say it is like a cross between hide-and-seek and tag. There is no doubt that Teens enjoy this game because they play it just about every year at the annual lock-in. It has become a tradition. I chose to get a little work done while they played Stealth…I also used this time to brew myself some very strong coffee.


We also held a rousing game of Werewolf. This is a great game to use to get teens to settle down; allowing for a little bit of quiet. In this game, players form a circle. Each person is assigned a role (werewolf, villager, seer, healer and so on) based on whichever card they draw from a modified deck. You can buy a Werewolf deck (here), create your own print-out deck or find one online to print out, such as these simple, but effective cards from I generally take on the role of game master/moderator/narrator. The object of the game is to eliminate the werewolves, before the werewolves destroy the village. There are two stages: Night and Day that cycle as many times as needed before either the villagers or the werewolves win.

Night: During the night stages, the moderator calls out different characters to awaken and complete a task (silently). Villagers never wake up during the night phase.

Day: During the day stages, the villagers are made aware that there is a werewolf in their midst and they must decide whom to accuse of being a werewolf. This is everyone’s opportunity to socialize and do some investigative work. Eventually, they must accuse someone and whoever receives the most votes is lynched (they are no longer in the game). Check out this website for a succinct description and a nice video on how to play. This game is definitely a SLAG-favorite.


After quite a few rounds of Werewolf (you’d be surprised how time flies with this game when everyone is having fun), one of the teenagers said, “…sure wish we had a karaoke machine…” And, wouldn’t you know, I found an old karaoke machine and a ton of karaoke folders and CDs in the Teen Room storage just the other day. We got the machine out, hooked it up to our new 47” TV and sang along to everyone’s favorite tunes…and some not-so-favorites. We all had a great time making up the words to “Benny and the Jets.”

5:00 a.m. rolled around faster than expected. Everyone helped clean up and by 6:00 a.m. we were headed out the door to go home. At 27, I am by no means old, but as I get older I am becoming more and more aware that I am not getting any younger. I can honestly say that it takes a really long time for my body to recuperate from such an all-nighter, but anything for the kids, right? Looking forward to next year’s Lock-in.

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